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Add graphic options and game options to editor settings
This is a small quality-of-life tweak that makes it so if you're in the middle of editing a level, you don't have to save the level, exit to the menu, change whatever setting you wanted, re-enter the editor, and type in the level name, just to change one setting. This is the same as adding Graphic Options and Game Options to the in-game pause menu, except for the editor, too. To do this, I'm reusing Game::returntopausemenu() (because all of its callers are the same callers for returning to editor settings) and renamed it to returntoingame(), then added a variable named ingame_editormode to Game. When we're in the options menus but still in the editor, BOTH ingame_titlemode and ingame_editormode will be true.
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@@ -442,8 +442,11 @@ public:
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bool glitchrunnermode; // Have fun speedrunners! <3 Misa
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bool ingame_titlemode;
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#if !defined(NO_CUSTOM_LEVELS) && !defined(NO_EDITOR)
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bool ingame_editormode;
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#endif
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void returntopausemenu(void);
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void returntoingame(void);
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void unlockAchievement(const char *name);
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bool disablepause;
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