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Move returning to editor to end of frame
This fixes horizontal and vertical warp backgrounds not resetting, and also a bunch of other 1-frame glitches, most noticeably cutscene bars and fadeouts. This adds a new variable shouldreturntoeditor to Game to signal whether or not it should return to editor at the end of the frame.
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@@ -388,6 +388,7 @@ public:
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#if !defined(NO_CUSTOM_LEVELS)
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void returntoeditor();
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bool shouldreturntoeditor;
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#endif
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};
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