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Draw room names with text outline
This makes it easier to see if you have a translucent room name background.
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@@ -3457,7 +3457,7 @@ void editorrender( KeyPoll& key, Graphics& dwgfx, Game& game, mapclass& map, ent
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}
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dwgfx.footerrect.y = 230+ed.roomnamehide;
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SDL_BlitSurface(dwgfx.footerbuffer, NULL, dwgfx.backBuffer, &dwgfx.footerrect);
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dwgfx.Print(5,231+ed.roomnamehide,ed.level[ed.levx+(ed.maxwidth*ed.levy)].roomname, 196, 196, 255 - help.glow, true);
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dwgfx.bprint(5,231+ed.roomnamehide,ed.level[ed.levx+(ed.maxwidth*ed.levy)].roomname, 196, 196, 255 - help.glow, true);
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dwgfx.bprint(4, 222, "SPACE ^ SHIFT ^", 196, 196, 255 - help.glow, false);
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dwgfx.bprint(268,222, "("+help.String(ed.levx+1)+","+help.String(ed.levy+1)+")",196, 196, 255 - help.glow, false);
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}
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