Move gameScreen off of the stack and onto the heap

Just so it can be properly used globally like all the other classes.
This commit is contained in:
Misa
2020-06-13 11:44:01 -07:00
committed by Ethan Lee
parent 60a2e100fc
commit 30bcc08bec
3 changed files with 5 additions and 4 deletions

View File

@@ -6,7 +6,7 @@
class Screen
{
public:
Screen();
void init();
void ResizeScreen(int x, int y);
void GetWindowSize(int* x, int* y);
@@ -33,6 +33,6 @@ public:
SDL_Rect filterSubrect;
};
extern Screen gameScreen;
#endif /* SCREEN_H */