Move gameScreen off of the stack and onto the heap

Just so it can be properly used globally like all the other classes.
This commit is contained in:
Misa
2020-06-13 11:44:01 -07:00
committed by Ethan Lee
parent 60a2e100fc
commit 30bcc08bec
3 changed files with 5 additions and 4 deletions

View File

@@ -43,6 +43,7 @@ Game game;
KeyPoll key;
mapclass map;
entityclass obj;
Screen gameScreen;
bool startinplaytest = false;
bool savefileplaytest = false;
@@ -121,7 +122,7 @@ int main(int argc, char *argv[])
NETWORK_init();
Screen gameScreen;
gameScreen.init();
printf("\t\t\n");
printf("\t\t\n");