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Remove useless variable game.coins
It kept getting set to 0 and getting incremented sometimes, but without it ever actually getting checked, it's a useless variable.
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@@ -2498,7 +2498,6 @@ void entityclass::updateentities( int i )
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//wait for collision
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if (entities[i].state == 1)
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{
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game.coins++;
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music.playef(4);
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collect[entities[i].para] = 1;
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