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Update player lerpoldxp/yp in moveplayer()
Just like gotoposition(), the player would otherwise appear to "zip" after the command got run. This did not happen in the previous loop order.
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@@ -107,6 +107,8 @@ void scriptclass::run(void)
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{
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{
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obj.entities[player].xp += ss_toi(words[1]);
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obj.entities[player].xp += ss_toi(words[1]);
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obj.entities[player].yp += ss_toi(words[2]);
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obj.entities[player].yp += ss_toi(words[2]);
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obj.entities[player].lerpoldxp = obj.entities[player].xp;
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obj.entities[player].lerpoldyp = obj.entities[player].yp;
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}
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}
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scriptdelay = 1;
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scriptdelay = 1;
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}
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}
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