Use const std::string& where possible in function params

If it's at all possible to use `const std::string&` when passing
`std::string`s around, then we use it. This is to limit the amount of
memory usage as a result of the frequent use of `std::string`s, so the
game no longer unnecessarily copies strings when it doesn't need to.
This commit is contained in:
Misa
2021-09-06 15:41:49 -07:00
parent ff07f9c268
commit 33c5b8b7c0
10 changed files with 49 additions and 49 deletions

View File

@@ -121,7 +121,7 @@ public:
void resetgameclock(void);
bool customsavequick(std::string savfile);
bool customsavequick(const std::string& savfile);
bool savequick(void);
void gameclock(void);
@@ -196,7 +196,7 @@ public:
void deathsequence(void);
void customloadquick(std::string savfile);
void customloadquick(const std::string& savfile);
void loadquick(void);
void customdeletequick(const std::string& file);