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Use const std::string& where possible in function params
If it's at all possible to use `const std::string&` when passing `std::string`s around, then we use it. This is to limit the amount of memory usage as a result of the frequent use of `std::string`s, so the game no longer unnecessarily copies strings when it doesn't need to.
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@@ -107,7 +107,7 @@ void textboxclass::resize(void)
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h = (line.size() + 2) * 8;
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}
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void textboxclass::addline(std::string t)
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void textboxclass::addline(const std::string& t)
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{
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line.push_back(t);
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resize();
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