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Use const std::string& where possible in function params
If it's at all possible to use `const std::string&` when passing `std::string`s around, then we use it. This is to limit the amount of memory usage as a result of the frequent use of `std::string`s, so the game no longer unnecessarily copies strings when it doesn't need to.
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@@ -25,7 +25,7 @@ public:
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void resize(void);
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void addline(std::string t);
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void addline(const std::string& t);
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public:
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//Fundamentals
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std::vector<std::string> line;
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