Remove unused function musicclass::loopmusic()

Maybe back in the Flash days, you had to loop music manually instead of
having SDL_mixer handle it? Or something?
This commit is contained in:
Misa
2020-04-03 15:42:25 -07:00
committed by Ethan Lee
parent dc6d38276c
commit 34395435f0
2 changed files with 0 additions and 10 deletions

View File

@@ -269,15 +269,6 @@ void musicclass::play(int t)
}
}
void musicclass::loopmusic()
{
//musicchannel.removeEventListener(Event.SOUND_COMPLETE, loopmusic);
//if(currentsong>-1){
// musicchannel = musicchan[currentsong].play();
// musicchannel.addEventListener(Event.SOUND_COMPLETE, loopmusic);
//}
}
void musicclass::stopmusic()
{
Mix_HaltMusic();