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Cleanup tools & main rendering
Tools were a mess, spread all over the code with hundreds of `else-if` statements. Instead of magic numbers denoting tools, an enum has been created, and logic has been extracted into simple switch/cases, shared logic being deduplicated. The base of a state system for the editor has been created as well, laying a good path for further organization improvements. Because of this, the entire editor no longer gets drawn underneath the menus, except for a few pieces which I haven't extracted yet. Either way, this should be good for performance, if that was a concern.
This commit is contained in:
committed by
Misa Elizabeth Kai
parent
e3612afbd3
commit
34cc15505b
@@ -209,6 +209,13 @@ public:
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int fill_rect(int x, int y, int w, int h, SDL_Color color);
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int fill_rect(SDL_Color color);
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int draw_rect(const SDL_Rect* rect, int r, int g, int b, int a);
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int draw_rect(int x, int y, int w, int h, int r, int g, int b, int a);
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int draw_rect(int x, int y, int w, int h, int r, int g, int b);
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int draw_rect(const SDL_Rect* rect, int r, int g, int b);
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int draw_rect(const SDL_Rect* rect, SDL_Color color);
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int draw_rect(int x, int y, int w, int h, SDL_Color color);
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void map_tab(int opt, const char* text, bool selected = false);
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void map_option(int opt, int num_opts, const std::string& text, bool selected = false);
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@@ -249,20 +256,12 @@ public:
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#ifndef NO_CUSTOM_LEVELS
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bool shouldrecoloroneway(const int tilenum, const bool mounted);
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#endif
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void drawtile3( int x, int y, int t, int off, int height_subtract = 0 );
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void drawtile2( int x, int y, int t );
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void drawtile( int x, int y, int t );
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void drawtowertile( int x, int y, int t );
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void drawtowertile3( int x, int y, int t, TowerBG& bg_obj );
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void drawtile3(int x, int y, int t, int off, int height_subtract = 0);
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void drawtile2(int x, int y, int t);
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void drawtile(int x, int y, int t);
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void drawmap(void);
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void drawforetile(int x, int y, int t);
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void drawforetile2(int x, int y, int t);
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void drawforetile3(int x, int y, int t, int off);
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void drawrect(int x, int y, int w, int h, int r, int g, int b);
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void drawtowermap(void);
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