mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2026-01-29 17:38:16 +03:00
Use SDL_Color for colors instead of colourTransform
colourTransform is a struct with only one member, a Uint32. The issue with `Uint32`s is that it requires a bunch of bit shifting logic to edit the colors. The issue with bit shifting logic is that people have a tendency to hardcode the shift amounts instead of using the shift amount variables of the SDL_PixelFormat, which makes it annoying to change the color masks of surfaces. This commit fixes both issues by unhardcoding the bit shift amounts in DrawPixel and ReadPixel, and by axing the `Uint32`s in favor of using SDL_Color. According to the SDL_PixelFormat documentation ( https://wiki.libsdl.org/SDL2/SDL_PixelFormat ), the logic to read and draw to pixels from colors below 32-bit was just wrong. Specifically, for 8-bit, there's a color palette used instead of some intrinsic color information stored in the pixel itself. But we shouldn't need that logic anyways because we don't use colors below 32-bit. So I axed that too.
This commit is contained in:
@@ -65,7 +65,7 @@ void entclass::clear(void)
|
||||
dir = 0;
|
||||
actionframe = 0;
|
||||
|
||||
realcol = 0;
|
||||
SDL_zero(realcol);
|
||||
lerpoldxp = 0;
|
||||
lerpoldyp = 0;
|
||||
}
|
||||
@@ -618,14 +618,14 @@ void entclass::updatecolour(void)
|
||||
case 10: // 2x1 Sprite
|
||||
case 13: // Special for epilogue: huge hero!
|
||||
graphics.setcol(colour);
|
||||
realcol = graphics.ct.colour;
|
||||
realcol = graphics.ct;
|
||||
break;
|
||||
case 3: // Big chunky pixels!
|
||||
realcol = graphics.bigchunkygetcol(colour);
|
||||
break;
|
||||
case 4: // Small pickups
|
||||
graphics.huetilesetcol(colour);
|
||||
realcol = graphics.ct.colour;
|
||||
realcol = graphics.ct;
|
||||
break;
|
||||
case 11: // The fucking elephant
|
||||
if (game.noflashingmode)
|
||||
@@ -636,7 +636,7 @@ void entclass::updatecolour(void)
|
||||
{
|
||||
graphics.setcol(colour);
|
||||
}
|
||||
realcol = graphics.ct.colour;
|
||||
realcol = graphics.ct;
|
||||
break;
|
||||
case 12: // Regular sprites that don't wrap
|
||||
// if we're outside the screen, we need to draw indicators
|
||||
@@ -648,7 +648,7 @@ void entclass::updatecolour(void)
|
||||
{
|
||||
graphics.setcol(colour);
|
||||
}
|
||||
realcol = graphics.ct.colour;
|
||||
realcol = graphics.ct;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
|
||||
Reference in New Issue
Block a user