mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2026-01-30 09:54:10 +03:00
Use SDL_Color for colors instead of colourTransform
colourTransform is a struct with only one member, a Uint32. The issue with `Uint32`s is that it requires a bunch of bit shifting logic to edit the colors. The issue with bit shifting logic is that people have a tendency to hardcode the shift amounts instead of using the shift amount variables of the SDL_PixelFormat, which makes it annoying to change the color masks of surfaces. This commit fixes both issues by unhardcoding the bit shift amounts in DrawPixel and ReadPixel, and by axing the `Uint32`s in favor of using SDL_Color. According to the SDL_PixelFormat documentation ( https://wiki.libsdl.org/SDL2/SDL_PixelFormat ), the logic to read and draw to pixels from colors below 32-bit was just wrong. Specifically, for 8-bit, there's a color palette used instead of some intrinsic color information stored in the pixel itself. But we shouldn't need that logic anyways because we don't use colors below 32-bit. So I axed that too.
This commit is contained in:
@@ -53,7 +53,7 @@ public:
|
||||
int visualonground, visualonroof;
|
||||
int yp;int xp;
|
||||
|
||||
Uint32 realcol;
|
||||
SDL_Color realcol;
|
||||
int lerpoldxp, lerpoldyp;
|
||||
};
|
||||
|
||||
|
||||
Reference in New Issue
Block a user