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Axe scriptclass::resetgametomenu
This creates the game over screen for dying in No Death Mode. It's three lines long and it's only called once. There's no reason it has to be a separate function. From the name it sounds like it was meant to be a generic function but it's anything but that. So just inline it in to where it's called.
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@@ -77,8 +77,6 @@ public:
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void run(void);
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void resetgametomenu(void);
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void startgamemode(enum StartMode mode);
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void teleport(void);
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