Fix player being invisible upon loading into game again

When I did #567, I didn't test it. And I should have tested it, because
it made the player invisible. This is because map.resetplayer() also
sets the invis attribute of the player to true as well, and I only undid
it setting game.lifeseq to 10.

So instead, I'll just add a flag to map.resetplayer() that by default
doesn't set game.lifeseq or the player's invis attribute. And I tested
it this time, and it works fine. I tested both respawning after death
and exiting to the menu and loading in the game again.
This commit is contained in:
Misa
2020-12-28 13:16:16 -08:00
committed by Ethan Lee
parent eb7b540346
commit 385f9d244e
4 changed files with 12 additions and 27 deletions

View File

@@ -2675,7 +2675,6 @@ void scriptclass::startgamemode( int t )
{
map.resetplayer();
}
game.lifeseq = 0;
map.gotoroom(game.saverx, game.savery);
map.initmapdata();
@@ -2701,7 +2700,6 @@ void scriptclass::startgamemode( int t )
{
map.resetplayer();
}
game.lifeseq = 0;
map.gotoroom(game.saverx, game.savery);
map.initmapdata();
graphics.fademode = 4;
@@ -2742,7 +2740,6 @@ void scriptclass::startgamemode( int t )
map.cameramode = 0;
map.colsuperstate = 0;
}
game.lifeseq = 0;
graphics.fademode = 4;
break;
case 3:
@@ -2770,7 +2767,6 @@ void scriptclass::startgamemode( int t )
{
map.resetplayer();
}
game.lifeseq = 0;
map.gotoroom(game.saverx, game.savery);
map.initmapdata();
graphics.fademode = 4;
@@ -2800,7 +2796,6 @@ void scriptclass::startgamemode( int t )
{
map.resetplayer();
}
game.lifeseq = 0;
map.gotoroom(game.saverx, game.savery);
map.initmapdata();
graphics.fademode = 4;
@@ -2830,7 +2825,6 @@ void scriptclass::startgamemode( int t )
{
map.resetplayer();
}
game.lifeseq = 0;
map.gotoroom(game.saverx, game.savery);
map.initmapdata();
graphics.fademode = 4;
@@ -2860,7 +2854,6 @@ void scriptclass::startgamemode( int t )
{
map.resetplayer();
}
game.lifeseq = 0;
map.gotoroom(game.saverx, game.savery);
map.initmapdata();
graphics.fademode = 4;
@@ -2890,7 +2883,6 @@ void scriptclass::startgamemode( int t )
{
map.resetplayer();
}
game.lifeseq = 0;
map.gotoroom(game.saverx, game.savery);
map.initmapdata();
graphics.fademode = 4;
@@ -2926,7 +2918,6 @@ void scriptclass::startgamemode( int t )
{
map.resetplayer();
}
game.lifeseq = 0;
map.gotoroom(game.saverx, game.savery);
map.initmapdata();
graphics.fademode = 4;
@@ -2952,7 +2943,6 @@ void scriptclass::startgamemode( int t )
{
map.resetplayer();
}
game.lifeseq = 0;
map.gotoroom(game.saverx, game.savery);
map.initmapdata();
@@ -2982,7 +2972,6 @@ void scriptclass::startgamemode( int t )
{
map.resetplayer();
}
game.lifeseq = 0;
map.gotoroom(game.saverx, game.savery);
map.initmapdata();
@@ -3019,7 +3008,6 @@ void scriptclass::startgamemode( int t )
{
map.resetplayer();
}
game.lifeseq = 0;
map.gotoroom(game.saverx, game.savery);
map.initmapdata();
music.play(11);
@@ -3056,7 +3044,6 @@ void scriptclass::startgamemode( int t )
{
map.resetplayer();
}
game.lifeseq = 0;
map.gotoroom(game.saverx, game.savery);
map.initmapdata();
@@ -3093,7 +3080,6 @@ void scriptclass::startgamemode( int t )
{
map.resetplayer();
}
game.lifeseq = 0;
map.gotoroom(game.saverx, game.savery);
map.initmapdata();
@@ -3130,7 +3116,6 @@ void scriptclass::startgamemode( int t )
{
map.resetplayer();
}
game.lifeseq = 0;
map.gotoroom(game.saverx, game.savery);
map.initmapdata();
@@ -3167,7 +3152,6 @@ void scriptclass::startgamemode( int t )
{
map.resetplayer();
}
game.lifeseq = 0;
map.gotoroom(game.saverx, game.savery);
map.initmapdata();
@@ -3201,7 +3185,6 @@ void scriptclass::startgamemode( int t )
{
map.resetplayer();
}
game.lifeseq = 0;
map.gotoroom(game.saverx, game.savery);
map.initmapdata();
@@ -3235,7 +3218,6 @@ void scriptclass::startgamemode( int t )
{
map.resetplayer();
}
game.lifeseq = 0;
map.gotoroom(game.saverx, game.savery);
map.initmapdata();
@@ -3269,7 +3251,6 @@ void scriptclass::startgamemode( int t )
{
map.resetplayer();
}
game.lifeseq = 0;
map.gotoroom(game.saverx, game.savery);
map.initmapdata();
@@ -3303,7 +3284,6 @@ void scriptclass::startgamemode( int t )
{
map.resetplayer();
}
game.lifeseq = 0;
map.gotoroom(game.saverx, game.savery);
map.initmapdata();
@@ -3328,7 +3308,6 @@ void scriptclass::startgamemode( int t )
{
map.resetplayer();
}
game.lifeseq = 0;
map.gotoroom(game.saverx, game.savery);
map.initmapdata();
graphics.fademode = 4;
@@ -3365,7 +3344,6 @@ void scriptclass::startgamemode( int t )
{
map.resetplayer();
}
game.lifeseq = 0;
map.gotoroom(game.saverx, game.savery);
map.initmapdata();
if(ed.levmusic>0){
@@ -3404,7 +3382,6 @@ void scriptclass::startgamemode( int t )
{
map.resetplayer();
}
game.lifeseq = 0;
map.gotoroom(game.saverx, game.savery);
map.initmapdata();
@@ -3451,7 +3428,6 @@ void scriptclass::startgamemode( int t )
{
map.resetplayer();
}
game.lifeseq = 0;
map.gotoroom(game.saverx, game.savery);
map.initmapdata();
ed.generatecustomminimap();