Merge pull request #322 from Dav999-v/auto-center-menu

Make menus automatically centered and narrowed
This commit is contained in:
Ethan Lee
2020-06-29 19:10:39 -04:00
committed by GitHub
6 changed files with 52 additions and 82 deletions

View File

@@ -1260,7 +1260,7 @@ void Graphics::processfade()
}
}
void Graphics::drawmenu( int cr, int cg, int cb, int division /*= 30*/ )
void Graphics::drawmenu( int cr, int cg, int cb )
{
for (size_t i = 0; i < game.menuoptions.size(); i++)
{
@@ -1272,14 +1272,14 @@ void Graphics::drawmenu( int cr, int cg, int cb, int division /*= 30*/ )
std::string tempstring = game.menuoptions[i].text;
std::transform(tempstring.begin(), tempstring.end(),tempstring.begin(), ::toupper);
tempstring = std::string("[ ") + tempstring + std::string(" ]");
Print(110 + (i * division) - 16 +game.menuxoff, 140 + (i * 12) +game.menuyoff, tempstring, cr, cg, cb);
Print((i * game.menuspacing) - 16 +game.menuxoff, 140 + (i * 12) +game.menuyoff, tempstring, cr, cg, cb);
}
else
{
std::string tempstring = game.menuoptions[i].text;
tempstring = "[ " + tempstring + " ]";
//Draw it in gray
Print(110 + (i * division) - 16 +game.menuxoff, 140 + (i * 12)+game.menuyoff, tempstring, 128, 128, 128);
Print((i * game.menuspacing) - 16 +game.menuxoff, 140 + (i * 12)+game.menuyoff, tempstring, 128, 128, 128);
}
}
else
@@ -1287,18 +1287,18 @@ void Graphics::drawmenu( int cr, int cg, int cb, int division /*= 30*/ )
//Draw it normally
if (game.menuoptions[i].active)
{
Print(110 + (i * division) +game.menuxoff, 140 + (i * 12)+game.menuyoff, game.menuoptions[i].text, cr, cg, cb);
Print((i * game.menuspacing) +game.menuxoff, 140 + (i * 12)+game.menuyoff, game.menuoptions[i].text, cr, cg, cb);
}
else
{
//Draw it in gray
Print(110 + (i * division) +game.menuxoff, 140 + (i * 12)+game.menuyoff, game.menuoptions[i].text, 128, 128, 128);
Print((i * game.menuspacing) +game.menuxoff, 140 + (i * 12)+game.menuyoff, game.menuoptions[i].text, 128, 128, 128);
}
}
}
}
void Graphics::drawlevelmenu( int cr, int cg, int cb, int division /*= 30*/ )
void Graphics::drawlevelmenu( int cr, int cg, int cb )
{
for (size_t i = 0; i < game.menuoptions.size(); i++)
{
@@ -1311,14 +1311,14 @@ void Graphics::drawlevelmenu( int cr, int cg, int cb, int division /*= 30*/ )
std::string tempstring = game.menuoptions[i].text;
std::transform(tempstring.begin(), tempstring.end(),tempstring.begin(), ::toupper);
tempstring = std::string("[ ") + tempstring + std::string(" ]");
Print(110 + (i * division) - 16 +game.menuxoff, 140+8 + (i * 12) +game.menuyoff, tempstring, cr, cg, cb);
Print((i * game.menuspacing) - 16 +game.menuxoff, 140+8 + (i * 12) +game.menuyoff, tempstring, cr, cg, cb);
}
else
{
std::string tempstring = game.menuoptions[i].text;
tempstring = "[ " + tempstring + " ]";
//Draw it in gray
Print(110 + (i * division) - 16 +game.menuxoff, 140+8 + (i * 12)+game.menuyoff, tempstring, 128, 128, 128);
Print((i * game.menuspacing) - 16 +game.menuxoff, 140+8 + (i * 12)+game.menuyoff, tempstring, 128, 128, 128);
}
}else{
//Draw it highlighted
@@ -1327,14 +1327,14 @@ void Graphics::drawlevelmenu( int cr, int cg, int cb, int division /*= 30*/ )
std::string tempstring = game.menuoptions[i].text;
std::transform(tempstring.begin(), tempstring.end(),tempstring.begin(), ::toupper);
tempstring = std::string("[ ") + tempstring + std::string(" ]");
Print(110 + (i * division) - 16 +game.menuxoff, 144 + (i * 12) +game.menuyoff, tempstring, cr, cg, cb);
Print((i * game.menuspacing) - 16 +game.menuxoff, 144 + (i * 12) +game.menuyoff, tempstring, cr, cg, cb);
}
else
{
std::string tempstring = game.menuoptions[i].text;
tempstring = "[ " + tempstring + " ]";
//Draw it in gray
Print(110 + (i * division) - 16 +game.menuxoff, 144 + (i * 12)+game.menuyoff, tempstring, 128, 128, 128);
Print((i * game.menuspacing) - 16 +game.menuxoff, 144 + (i * 12)+game.menuyoff, tempstring, 128, 128, 128);
}
}
}
@@ -1344,23 +1344,23 @@ void Graphics::drawlevelmenu( int cr, int cg, int cb, int division /*= 30*/ )
//Draw it normally
if (game.menuoptions[i].active)
{
Print(110 + (i * division) +game.menuxoff, 140+8 + (i * 12)+game.menuyoff, game.menuoptions[i].text, cr, cg, cb);
Print((i * game.menuspacing) +game.menuxoff, 140+8 + (i * 12)+game.menuyoff, game.menuoptions[i].text, cr, cg, cb);
}
else
{
//Draw it in gray
Print(110 + (i * division) +game.menuxoff, 140+8 + (i * 12)+game.menuyoff, game.menuoptions[i].text, 128, 128, 128);
Print((i * game.menuspacing) +game.menuxoff, 140+8 + (i * 12)+game.menuyoff, game.menuoptions[i].text, 128, 128, 128);
}
}else{
//Draw it normally
if (game.menuoptions[i].active)
{
Print(110 + (i * division) +game.menuxoff, 144 + (i * 12)+game.menuyoff, game.menuoptions[i].text, cr, cg, cb);
Print((i * game.menuspacing) +game.menuxoff, 144 + (i * 12)+game.menuyoff, game.menuoptions[i].text, cr, cg, cb);
}
else
{
//Draw it in gray
Print(110 + (i * division) +game.menuxoff, 144 + (i * 12)+game.menuyoff, game.menuoptions[i].text, 128, 128, 128);
Print((i * game.menuspacing) +game.menuxoff, 144 + (i * 12)+game.menuyoff, game.menuoptions[i].text, 128, 128, 128);
}
}
}