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https://github.com/TerryCavanagh/VVVVVV.git
synced 2026-01-29 17:38:16 +03:00
Change all surface-clearing FillRect()s to use ClearSurface()
ClearSurface() is less verbose than doing it the old way, and also conveys intent clearer. Plus, some of these FillRect()s had hardcoded width and height values, whereas ClearSurface() doesn't - meaning this change also has better future-proofing, in case the widths and heights of the surfaces involved change in the future.
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@@ -1169,7 +1169,7 @@ static void menurender(void)
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void titlerender()
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{
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FillRect(graphics.backBuffer, 0,0,graphics.backBuffer->w, graphics.backBuffer->h, 0x00000000 );
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ClearSurface(graphics.backBuffer);
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if (!game.menustart)
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{
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@@ -1220,7 +1220,7 @@ void titlerender()
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void gamecompleterender(void)
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{
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FillRect(graphics.backBuffer, 0x000000);
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ClearSurface(graphics.backBuffer);
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if(!game.colourblindmode) graphics.drawtowerbackground(graphics.titlebg);
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@@ -1366,7 +1366,7 @@ void gamecompleterender(void)
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void gamecompleterender2(void)
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{
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FillRect(graphics.backBuffer, 0x000000);
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ClearSurface(graphics.backBuffer);
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graphics.drawimage(10, 0, 0);
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@@ -1412,7 +1412,7 @@ void gamerender(void)
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}
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else
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{
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FillRect(graphics.backBuffer,0x00000);
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ClearSurface(graphics.backBuffer);
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}
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graphics.drawtowermap();
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}
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@@ -1424,7 +1424,7 @@ void gamerender(void)
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}
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else
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{
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FillRect(graphics.backBuffer,0x00000);
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ClearSurface(graphics.backBuffer);
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}
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if (map.final_colormode)
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{
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@@ -1712,7 +1712,7 @@ void gamerender(void)
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void maprender(void)
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{
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FillRect(graphics.backBuffer, 0x000000);
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ClearSurface(graphics.backBuffer);
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//draw screen alliteration
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//Roomname:
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@@ -2469,7 +2469,7 @@ void maprender(void)
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void teleporterrender(void)
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{
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FillRect(graphics.backBuffer, 0x000000);
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ClearSurface(graphics.backBuffer);
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int tempx;
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int tempy;
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//draw screen alliteration
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