Add cutscene test menu

This allows translators to test all text boxes in the scripts. It
doesn't run the scripts themselves - it only shows the basic appearance
of each text box individually, so context may be lost but it's good to
have a way to see any text boxes that might otherwise not be easily
seen because they require specific circumstances to appear.
This commit is contained in:
Dav999-v
2022-12-24 04:16:56 +01:00
committed by Misa Elizabeth Kai
parent 0ed7717dd5
commit 3937a12a85
18 changed files with 282 additions and 22 deletions

View File

@@ -165,6 +165,10 @@
<string english="menu test" translation="menu-testado" explanation="menu option"/>
<string english="Menu test" translation="Menu-testado" explanation="title" max="20"/>
<string english="Cycle through most menus in the game. The menus will not actually work, all options take you to the next menu instead. Press Escape to stop." translation="Cikli tra la plejparto da menuoj en la ludo. La menuoj ne vere funkcios; ĉiuj elektoj anstataŭe prenos vin al sekva menuo. Premu eskapklavon por fini." explanation="" max="38*6"/>
<string english="cutscene test" translation="" explanation="menu option"/>
<string english="Cutscene test" translation="" explanation="title" max="20"/>
<string english="Display all text boxes from cutscenes.xml. Only tests the basic appearance of each individual text box." translation="" explanation="" max="38*6"/>
<string english="from clipboard" translation="" explanation="menu option, paste script name from clipboard"/>
<string english="explore game" translation="esplori ludon" explanation="menu option"/>
<string english="Explore game" translation="Esplori ludon" explanation="title" max="20"/>
<string english="Explore the rooms of any level in the game, to find all room names to translate." translation="Esplori la ĉambrojn de iu ajn nivelo en la ludo, por trovi ĉiujn tradukendajn ĉambronomojn." explanation="" max="38*6"/>