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Add cutscene test menu
This allows translators to test all text boxes in the scripts. It doesn't run the scripts themselves - it only shows the basic appearance of each text box individually, so context may be lost but it's good to have a way to see any text boxes that might otherwise not be easily seen because they require specific circumstances to appear.
This commit is contained in:
committed by
Misa Elizabeth Kai
parent
0ed7717dd5
commit
3937a12a85
@@ -66,6 +66,7 @@ namespace Menu
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translator_options_limitscheck,
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translator_options_stats,
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translator_options_exploregame,
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translator_options_cutscenetest,
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translator_maintenance,
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translator_maintenance_sync,
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translator_error_setlangwritedir,
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@@ -361,6 +362,10 @@ public:
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bool start_translator_exploring;
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bool translator_exploring;
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bool translator_exploring_allowtele;
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bool translator_cutscene_test;
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size_t cutscenetest_menu_page;
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std::string cutscenetest_menu_play_id;
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int creditposition;
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int oldcreditposition;
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@@ -493,7 +498,7 @@ public:
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bool inline inspecial(void)
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{
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return inintermission || insecretlab || intimetrial || nodeathmode;
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return inintermission || insecretlab || intimetrial || nodeathmode || translator_exploring;
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}
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bool incompetitive(void);
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