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https://github.com/TerryCavanagh/VVVVVV.git
synced 2026-01-30 09:54:10 +03:00
Interpolate bringing up and down quit/pause/teleporter screen
Now it's really, really smooth. Except for like the last frame when it goes down, which I sometimes didn't notice (but maybe it didn't happen every time due to being lucky on the delta timesteps or something, whatevs.)
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@@ -84,6 +84,7 @@ void Graphics::init()
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crewframe = 0;
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crewframedelay = 4;
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menuoffset = 0;
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oldmenuoffset = 0;
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resumegamemode = false;
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//Fading stuff
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@@ -2609,6 +2610,7 @@ void Graphics::menuoffrender()
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int usethisoffset = lerp(oldmenuoffset, menuoffset);
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if(flipmode)
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{
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// flipmatrix.translate(0, menuoffset);
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@@ -2620,7 +2622,7 @@ void Graphics::menuoffrender()
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BlitSurfaceStandard(tempbufferFlipped, NULL, backBuffer, NULL);
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SDL_FreeSurface(tempbufferFlipped);
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SDL_Rect offsetRect;
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setRect (offsetRect, 0, menuoffset, backBuffer->w ,backBuffer->h);
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setRect (offsetRect, 0, usethisoffset, backBuffer->w ,backBuffer->h);
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SDL_Surface* temp = FlipSurfaceVerticle(menubuffer);
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BlitSurfaceStandard(temp,NULL,backBuffer,&offsetRect);
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SDL_FreeSurface(temp);
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@@ -2631,7 +2633,7 @@ void Graphics::menuoffrender()
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BlitSurfaceStandard(tempBuffer, NULL, backBuffer, NULL);
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SDL_Rect offsetRect;
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setRect (offsetRect, 0, menuoffset, backBuffer->w ,backBuffer->h);
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setRect (offsetRect, 0, usethisoffset, backBuffer->w ,backBuffer->h);
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BlitSurfaceStandard(menubuffer,NULL,backBuffer,&offsetRect);
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}
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