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Interpolate bringing up and down quit/pause/teleporter screen
Now it's really, really smooth. Except for like the last frame when it goes down, which I sometimes didn't notice (but maybe it didn't happen every time due to being lucky on the delta timesteps or something, whatevs.)
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@@ -255,6 +255,7 @@ public:
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bool backgrounddrawn, foregrounddrawn;
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int menuoffset;
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int oldmenuoffset;
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bool resumegamemode;
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SDL_Rect warprect;
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