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Rename cl.level to cl.roomproperties
I mean, that's what they are. Room properties are within a level, not a level themselves. So...
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@@ -6788,7 +6788,7 @@ void Game::returntoeditor(void)
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{
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for (int i = 0; i < cl.maxwidth; i++)
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{
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cl.level[i+(j*cl.maxwidth)].warpdir=ed.kludgewarpdir[i+(j*cl.maxwidth)];
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cl.roomproperties[i+(j*cl.maxwidth)].warpdir=ed.kludgewarpdir[i+(j*cl.maxwidth)];
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}
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}
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graphics.titlebg.scrolldir = 0;
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