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Rename cl.level to cl.roomproperties
I mean, that's what they are. Room properties are within a level, not a level themselves. So...
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@@ -2845,7 +2845,7 @@ void scriptclass::startgamemode( int t )
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{
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for (int i = 0; i < cl.maxwidth; i++)
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{
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ed.kludgewarpdir[i+(j*cl.maxwidth)]=cl.level[i+(j*cl.maxwidth)].warpdir;
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ed.kludgewarpdir[i+(j*cl.maxwidth)]=cl.roomproperties[i+(j*cl.maxwidth)].warpdir;
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}
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}
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game.customstart();
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