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synced 2026-01-29 17:38:16 +03:00
Fix various CJK positioning problems
- ERROR/WARNING screen title was overlapping with message - Crewmate screen names and rescued statuses were overlapping with each other - Textboxes on Level Complete screen were overlapping with each other and the crewmate was not vertically centered in the box - Some strings were running into each other in flip mode, instead of being moved out of each other (PR_CJK_HIGH and PR_CJK_LOW worked the wrong way around because of FLIP macros being applied to Y coords) - In-game esc menu was "bouncy" with selected menu options because of a hardcoded 16 pixel offset - Bindings in the gamepad menu were overlapping with each other - Some Super Gravitron "Best Time" labels and values were a little too close
This commit is contained in:
committed by
Misa Elizabeth Kai
parent
176555c448
commit
3d7e9a47dd
@@ -705,7 +705,8 @@ void Game::levelcomplete_textbox(void)
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void Game::crewmate_textbox(const int r, const int g, const int b)
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{
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graphics.createtextboxflipme("", -1, 64 + 8 + 16, r, g, b);
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const int extra_cjk_height = (font::height(PR_FONT_INTERFACE) * 4) - 32;
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graphics.createtextboxflipme("", -1, 64 + 8 + 16 - extra_cjk_height/2, r, g, b);
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/* This is a special case for wrapping, we MUST have two lines.
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* So just make sure it can't fit in one line. */
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@@ -725,7 +726,8 @@ void Game::crewmate_textbox(const int r, const int g, const int b)
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graphics.addline("");
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graphics.textboxprintflags(PR_FONT_INTERFACE);
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graphics.textboxcentertext();
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graphics.textboxpad(5, 2);
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float spaces_per_8 = font::len(PR_FONT_INTERFACE, " ")/8.0f;
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graphics.textboxpad(SDL_ceilf(5/spaces_per_8), SDL_ceilf(2/spaces_per_8));
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graphics.textboxcenterx();
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}
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@@ -742,7 +744,9 @@ void Game::remaining_textbox(void)
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SDL_strlcpy(buffer, loc::gettext("All Crew Members Rescued!"), sizeof(buffer));
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}
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graphics.createtextboxflipme(buffer, -1, 128 + 16, TEXT_COLOUR("gray"));
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// In CJK, the "You have rescued" box becomes so big we should lower this one a bit...
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const int cjk_lowering = font::height(PR_FONT_INTERFACE) - 8;
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graphics.createtextboxflipme(buffer, -1, 128 + 16 + cjk_lowering, TEXT_COLOUR("gray"));
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graphics.textboxprintflags(PR_FONT_INTERFACE);
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graphics.textboxpad(2, 2);
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graphics.textboxcenterx();
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