Merge pull request #149 from FredrIQ/master

Make tiles in tower mode consistent with tower tileset elsewhere
This commit is contained in:
Terry Cavanagh
2020-02-06 16:36:21 +01:00
committed by GitHub
2 changed files with 4 additions and 6 deletions

View File

@@ -37,12 +37,6 @@ bool entityclass::checktowerspikes(int t, mapclass& map)
}
}
}
if (temprect.w >= 12)
{
tpx1 = getgridpoint(temprect.x + 6);
if (map.collide(tpx1, tempy)) return true;
if (map.collide(tpx1, temph)) return true;
}
return false;
}

View File

@@ -699,6 +699,10 @@ bool mapclass::collide(int x, int y)
if (towermode)
{
if (tower.at(x, y, 0) >= 12 && tower.at(x, y, 0) <= 27) return true;
if (invincibility)
{
if (tower.at(x, y, 0) >= 6 && tower.at(x, y, 0) <= 11) return true;
}
}
else if (tileset == 2)
{