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Move mapclass r/g/b variables off onto TowerBG
This fixes a bug where if you entered a tower before watching the credits sequence, the credits sequence would have mismatched text and background colors. This bug happened because entering a tower modified the r/g/b attributes of mapclass, and updated graphics.towerbg, without updating graphics.titlebg too. Then gamecompleterender() uses the r/g/b attributes of mapclass. The solution is to put the r/g/b attributes on TowerBG instead. That way, entering a tower will only modify the r/g/b attributes used to render towers, and won't affect the r/g/b attributes used to render the credits sequence. Additionally, I also de-duplicated the case-switch that updated the r/g/b attributes based off of the current colstate, because it got copy-pasted twice, leading to three instances of one piece of code.
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@@ -12,6 +12,9 @@ struct TowerBG
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int bscroll;
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int colstate;
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int scrolldir;
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int r;
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int g;
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int b;
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};
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#endif /* TOWERBG_H */
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