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Move editor functions to separate file
This moves editorrenderfixed(), editorrender(), editorinput(), editorlogic(), and their associated functions to a new file named Editor.cpp - which is exactly what it says on the tin; it stores all the functions related to the actual in-game editor loop. Also, the existing editor.cpp has been renamed to CustomLevels.cpp.
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@@ -117,7 +117,10 @@ set(VVV_SRC
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../third_party/physfs/extras/physfsrwops.c
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)
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if(NOT CUSTOM_LEVEL_SUPPORT STREQUAL "DISABLED")
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list(APPEND VVV_SRC src/editor.cpp)
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list(APPEND VVV_SRC src/CustomLevels.cpp)
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if(NOT CUSTOM_LEVEL_SUPPORT STREQUAL "NO_EDITOR")
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LIST(APPEND VVV_SRC src/Editor.cpp)
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endif()
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endif()
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if(STEAM)
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list(APPEND VVV_SRC src/SteamNetwork.c)
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2630
desktop_version/src/CustomLevels.cpp
Normal file
2630
desktop_version/src/CustomLevels.cpp
Normal file
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