mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2026-01-29 17:38:16 +03:00
Use enums for sound effects
This adds an anonymous enum for sound effects and replaces all calls to music.playef that use integer literals. This is not a named enum (that can be used for strict typechecking) because sound effect IDs are essentially part of the API of the game - many custom levels use these numbers. This is just to make the source code more readable without needing a comment to denote what number is what sound.
This commit is contained in:
@@ -2402,20 +2402,20 @@ static void editormenuactionpress(void)
|
||||
map.nexttowercolour();
|
||||
break;
|
||||
}
|
||||
music.playef(11);
|
||||
music.playef(Sound_VIRIDIAN);
|
||||
break;
|
||||
case Menu::ed_settings:
|
||||
switch (game.currentmenuoption)
|
||||
{
|
||||
case 0:
|
||||
//Change level description stuff
|
||||
music.playef(11);
|
||||
music.playef(Sound_VIRIDIAN);
|
||||
game.createmenu(Menu::ed_desc);
|
||||
map.nexttowercolour();
|
||||
break;
|
||||
case 1:
|
||||
//Enter script editormode
|
||||
music.playef(11);
|
||||
music.playef(Sound_VIRIDIAN);
|
||||
|
||||
ed.state = EditorState_SCRIPTS;
|
||||
ed.substate = EditorSubState_MAIN;
|
||||
@@ -2431,13 +2431,13 @@ static void editormenuactionpress(void)
|
||||
ed.lines_visible = 200 / font::height(PR_FONT_LEVEL);
|
||||
break;
|
||||
case 2:
|
||||
music.playef(11);
|
||||
music.playef(Sound_VIRIDIAN);
|
||||
game.createmenu(Menu::ed_music);
|
||||
map.nexttowercolour();
|
||||
if(cl.levmusic>0) music.play(cl.levmusic);
|
||||
break;
|
||||
case 3:
|
||||
music.playef(11);
|
||||
music.playef(Sound_VIRIDIAN);
|
||||
game.ghostsenabled = !game.ghostsenabled;
|
||||
break;
|
||||
case 4:
|
||||
@@ -2460,7 +2460,7 @@ static void editormenuactionpress(void)
|
||||
break;
|
||||
case 6:
|
||||
/* Game options */
|
||||
music.playef(11);
|
||||
music.playef(Sound_VIRIDIAN);
|
||||
game.gamestate = TITLEMODE;
|
||||
game.ingame_titlemode = true;
|
||||
game.ingame_editormode = true;
|
||||
@@ -2469,7 +2469,7 @@ static void editormenuactionpress(void)
|
||||
DEFER_CALLBACK(nextbgcolor);
|
||||
break;
|
||||
default:
|
||||
music.playef(11);
|
||||
music.playef(Sound_VIRIDIAN);
|
||||
game.createmenu(Menu::ed_quit);
|
||||
map.nexttowercolour();
|
||||
break;
|
||||
@@ -2501,10 +2501,10 @@ static void editormenuactionpress(void)
|
||||
music.haltdasmusik();
|
||||
}
|
||||
|
||||
music.playef(11);
|
||||
music.playef(Sound_VIRIDIAN);
|
||||
break;
|
||||
case 2:
|
||||
music.playef(11);
|
||||
music.playef(Sound_VIRIDIAN);
|
||||
music.fadeout();
|
||||
game.returnmenu();
|
||||
map.nexttowercolour();
|
||||
@@ -2527,14 +2527,14 @@ static void editormenuactionpress(void)
|
||||
break;
|
||||
case 1:
|
||||
//Quit without saving
|
||||
music.playef(11);
|
||||
music.playef(Sound_VIRIDIAN);
|
||||
music.fadeout();
|
||||
graphics.fademode = FADE_START_FADEOUT;
|
||||
graphics.backgrounddrawn = false;
|
||||
break;
|
||||
case 2:
|
||||
//Go back to editor
|
||||
music.playef(11);
|
||||
music.playef(Sound_VIRIDIAN);
|
||||
game.returnmenu();
|
||||
map.nexttowercolour();
|
||||
break;
|
||||
@@ -2553,7 +2553,7 @@ static void editormenuactionpress(void)
|
||||
loc::new_level_font = cl.level_font_name;
|
||||
}
|
||||
font::set_level_font(cl.level_font_name.c_str());
|
||||
music.playef(11);
|
||||
music.playef(Sound_VIRIDIAN);
|
||||
game.returnmenu();
|
||||
map.nexttowercolour();
|
||||
game.savestatsandsettings_menu();
|
||||
@@ -2931,7 +2931,7 @@ void editorinput(void)
|
||||
if (escape_pressed)
|
||||
{
|
||||
// We're just in draw mode, so go to the settings menu
|
||||
music.playef(11);
|
||||
music.playef(Sound_VIRIDIAN);
|
||||
ed.state = EditorState_MENU;
|
||||
ed.substate = EditorSubState_MAIN;
|
||||
game.createmenu(Menu::ed_settings);
|
||||
@@ -3238,7 +3238,7 @@ void editorinput(void)
|
||||
if (escape_pressed)
|
||||
{
|
||||
bool esc_from_font = false;
|
||||
music.playef(11);
|
||||
music.playef(Sound_VIRIDIAN);
|
||||
|
||||
if (game.currentmenuname == Menu::ed_settings)
|
||||
{
|
||||
@@ -3288,7 +3288,7 @@ void editorinput(void)
|
||||
key.disabletextentry();
|
||||
ed.current_text_mode = TEXT_NONE;
|
||||
|
||||
music.playef(11);
|
||||
music.playef(Sound_VIRIDIAN);
|
||||
}
|
||||
|
||||
if (enter_pressed)
|
||||
@@ -3309,7 +3309,7 @@ void editorinput(void)
|
||||
{
|
||||
if (escape_pressed)
|
||||
{
|
||||
music.playef(11);
|
||||
music.playef(Sound_VIRIDIAN);
|
||||
ed.state = EditorState_MENU;
|
||||
ed.substate = EditorSubState_MAIN;
|
||||
}
|
||||
@@ -3348,7 +3348,7 @@ void editorinput(void)
|
||||
if (key.keymap[SDLK_BACKSPACE] && !ed.backspace_held && !script.customscripts.empty())
|
||||
{
|
||||
ed.backspace_held = true;
|
||||
music.playef(2);
|
||||
music.playef(Sound_CRY);
|
||||
ed.remove_script(script.customscripts[(script.customscripts.size() - 1) - ed.selected_script].name);
|
||||
}
|
||||
|
||||
@@ -3380,7 +3380,7 @@ void editorinput(void)
|
||||
key.keybuffer = ed.script_buffer[ed.script_cursor_y];
|
||||
ed.script_cursor_x = UTF8_total_codepoints(ed.script_buffer[ed.script_cursor_y].c_str());
|
||||
|
||||
music.playef(11);
|
||||
music.playef(Sound_VIRIDIAN);
|
||||
}
|
||||
}
|
||||
break;
|
||||
@@ -3390,7 +3390,7 @@ void editorinput(void)
|
||||
// Script editor!
|
||||
if (escape_pressed)
|
||||
{
|
||||
music.playef(11);
|
||||
music.playef(Sound_VIRIDIAN);
|
||||
ed.substate = EditorSubState_MAIN;
|
||||
|
||||
// Alright, now re-add the script.
|
||||
|
||||
Reference in New Issue
Block a user