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Remove duplicate screen configuration variables
There were some duplicate Screen configuration variables that were on Game, when there didn't need to be. - game.fullScreenEffect_badSignal is a duplicate of graphics.screenbuffer->badSignalEffect - game.fullscreen is a duplicate of !graphics.screenbuffer->isWindowed - game.stretchMode is a duplicate of graphics.screenbuffer->stretchMode - game.useLinearFilter is a duplicate of graphics.screenbuffer->isFiltered These duplicate variables have been removed now. I put indentation when handling the ScreenSettings struct in main() so the local doesn't live for the entirety of main() (which is the entirety of the program).
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@@ -385,7 +385,6 @@ void menuactionpress()
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case 0:
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music.playef(11);
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graphics.screenbuffer->toggleFullScreen();
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game.fullscreen = !game.fullscreen;
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game.savestats();
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// Recreate menu to update "resize to nearest"
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@@ -395,7 +394,6 @@ void menuactionpress()
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case 1:
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music.playef(11);
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graphics.screenbuffer->toggleStretchMode();
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game.stretchMode = (game.stretchMode + 1) % 3;
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game.savestats();
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break;
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case 2:
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@@ -414,13 +412,11 @@ void menuactionpress()
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case 3:
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music.playef(11);
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graphics.screenbuffer->toggleLinearFilter();
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game.useLinearFilter = !game.useLinearFilter;
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game.savestats();
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break;
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case 4:
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//change smoothing
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music.playef(11);
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game.fullScreenEffect_badSignal = !game.fullScreenEffect_badSignal;
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graphics.screenbuffer->badSignalEffect= !graphics.screenbuffer->badSignalEffect;
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game.savestats();
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break;
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