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Changed timing of textsprites in transparent textboxes
Textsprites and textimages no longer wait for the opacity value in order to display within transparent textboxes. Text sprites in normal opaque textboxes are not affected by this change.
This commit is contained in:
committed by
Misa Elizabeth Kai
parent
2e950fc935
commit
44a889efeb
@@ -939,7 +939,7 @@ void Graphics::drawgui(void)
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opaque = textboxes[i].tl >= 1.0;
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opaque = textboxes[i].tl >= 1.0;
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if (!opaque)
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if (!opaque && textboxes[i].r != 0 && textboxes[i].g != 0 && textboxes[i].b != 0)
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{
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{
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continue;
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continue;
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}
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}
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