Turn star and backbox vectors into arrays

There's always 50 stars and always 18 backboxes, there's no reason to
have them be vectors.
This commit is contained in:
Misa
2020-07-03 02:31:13 -07:00
committed by Ethan Lee
parent 4c6ab6e6b7
commit 450cf1a31e
2 changed files with 24 additions and 19 deletions

View File

@@ -39,13 +39,16 @@ void Graphics::init()
setflipmode = false;
//Background inits
for (int i = 0; i < 50; i++)
for (int i = 0; i < numstars; i++)
{
SDL_Rect s = {Sint16(fRandom() * 320), Sint16(fRandom() * 240), 2, 2};
int s2 = 4+(fRandom()*4);
stars.push_back(s);
starsspeed.push_back(s2);
stars[i] = s;
starsspeed[i] = s2;
}
for (int i = 0; i < numbackboxes; i++)
{
SDL_Rect bb;
int bvx = 0;
int bvy = 0;
@@ -64,10 +67,10 @@ void Graphics::init()
setRect(bb, fRandom() * 320, fRandom() * 240, 12, 32) ;
}
float bint = 0.5 + ((fRandom() * 100) / 200);
backboxes.push_back(bb);
backboxvx.push_back(bvx);
backboxvy.push_back(bvy);
backboxint.push_back(bint);
backboxes[i] = bb;
backboxvx[i] = bvx;
backboxvy[i] = bvy;
backboxint[i] = bint;
}
backoffset = 0;
backgrounddrawn = false;
@@ -1938,7 +1941,7 @@ void Graphics::drawbackground( int t )
case 1:
//Starfield
FillRect(backBuffer,0x00000);
for (int i = 0; i < 50; i++)
for (int i = 0; i < numstars; i++)
{
stars[i].w = 2;
stars[i].h = 2;
@@ -2022,7 +2025,7 @@ void Graphics::drawbackground( int t )
}
FillRect(backBuffer,bcol2);
for (int i = 0; i < 18; i++)
for (int i = 0; i < numbackboxes; i++)
{
switch(rcol)
{
@@ -2168,7 +2171,7 @@ void Graphics::drawbackground( int t )
case 6:
//Final Starfield
FillRect(backBuffer,0x000000);
for (int i = 0; i < 50; i++)
for (int i = 0; i < numstars; i++)
{
stars[i].w = 2;
stars[i].h = 2;
@@ -2227,7 +2230,7 @@ void Graphics::updatebackground(int t)
{
case 1:
//Starfield
for (int i = 0; i < 50; i++)
for (int i = 0; i < numstars; i++)
{
stars[i].w = 2;
stars[i].h = 2;
@@ -2254,7 +2257,7 @@ void Graphics::updatebackground(int t)
if (spcol >= 12) spcol = 0;
}
}
for (int i = 0; i < 18; i++)
for (int i = 0; i < numbackboxes; i++)
{
backboxes[i].x += backboxvx[i];
backboxes[i].y += backboxvy[i];
@@ -2370,7 +2373,7 @@ void Graphics::updatebackground(int t)
break;
case 6:
//Final Starfield
for (int i = 0; i < 50; i++)
for (int i = 0; i < numstars; i++)
{
stars[i].w = 2;
stars[i].h = 2;