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Fix mixed indentation in Script.cpp and Script.h
Looks like the person who added starting a custom level indented with spaces instead of tabs.
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@@ -90,7 +90,7 @@ void scriptclass::run()
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obj.entities[player].yp += ss_toi(words[2]);
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scriptdelay = 1;
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}
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#if !defined(NO_CUSTOM_LEVELS)
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#if !defined(NO_CUSTOM_LEVELS)
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if (words[0] == "warpdir")
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{
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int temprx=ss_toi(words[1])-1;
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@@ -137,7 +137,7 @@ void scriptclass::run()
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position--;
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}
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}
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#endif
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#endif
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if (words[0] == "destroy")
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{
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if(words[1]=="gravitylines"){
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