Use levelDirError for graphics errors too

This will actually do several things:

(1) Make the tile size checks apply to the appropriate graphics files
    once again.
(2) Make the game print a fallback error message if the error message
    hasn't been set on the levelDirError error screen.
(3) Use levelDirError for graphics errors too.
(4) Make the error message for tile size checks failing specify both
    width and height, not just a square dimension.
(5) Make the error messages mentioned above translatable.

It turns out that (1) didn't happen after #923 was merged, since #923
removed needing to process a tilesheet into a vector of surfaces for all
graphics files except sprites.png and flipsprites.png. Thus, the game
ended up only checking the correct tile sizes for those files only.

In the process of fixing this, I also got rid of the PROCESS_TILESHEET
macros and turned them into two different functions: One to make the
array, and one to check the tile size of the tilesheet.

I also did (2) just in case FILESYSTEM_levelDirHasError() returns false
even though we know we have an error.

And (3) is needed so things are unified and we have one user-facing
error message system when users load levels. To facilitate this, I
removed the title string, since it's really not needed.

Unfortunately, (1) doesn't apply to font.png again, but that's because
of the new font stuff and I'm not sure what Dav999 has in store for
error checking. But that's also why I did (4), because it looks like
tile sizes in font.png files can be different (i.e. non-square).
This commit is contained in:
Misa
2023-05-17 17:00:33 -07:00
parent 68199396bd
commit 474cdc092e
17 changed files with 118 additions and 80 deletions

View File

@@ -20,7 +20,7 @@ extern "C"
}
// Sigh... This is the second forward-declaration, we need to put this in a header file
SDL_Texture* LoadImage(const char *filename, const TextureLoadType loadtype);
SDL_Texture* LoadImage(const char *filename, TextureLoadType loadtype);
namespace font
{

View File

@@ -151,9 +151,6 @@ void Graphics::init(void)
levelcomplete_mounted = false;
flipgamecomplete_mounted = false;
fliplevelcomplete_mounted = false;
SDL_zeroa(error);
SDL_zeroa(error_title);
}
void Graphics::destroy(void)
@@ -238,65 +235,6 @@ void Graphics::updatetitlecolours(void)
col_trinket = getcol(18);
}
#define PROCESS_TILESHEET_CHECK_ERROR(tilesheet, tile_square) \
if (grphx.im_##tilesheet == NULL) \
{ \
/* We have already asserted; just no-op. */ \
} \
else if (grphx.im_##tilesheet->w % tile_square != 0 \
|| grphx.im_##tilesheet->h % tile_square != 0) \
{ \
static const char error_fmt[] = "%s.png dimensions not exact multiples of %i!"; \
static const char error_title_fmt[] = "Error with %s.png"; \
\
SDL_snprintf(error, sizeof(error), error_fmt, #tilesheet, tile_square); \
SDL_snprintf(error_title, sizeof(error_title), error_title_fmt, #tilesheet); \
\
vlog_error("%s", error); \
\
return false; \
}
#define PROCESS_TILESHEET_RENAME(tilesheet, vector, tile_square, extra_code) \
PROCESS_TILESHEET_CHECK_ERROR(tilesheet, tile_square) \
\
else \
{ \
int j; \
for (j = 0; j < grphx.im_##tilesheet->h / tile_square; ++j) \
{ \
int i; \
for (i = 0; i < grphx.im_##tilesheet->w / tile_square; ++i) \
{ \
SDL_Surface* temp = GetSubSurface( \
grphx.im_##tilesheet, \
i * tile_square, j * tile_square, \
tile_square, tile_square \
); \
vector.push_back(temp); \
\
extra_code \
} \
} \
\
VVV_freefunc(SDL_FreeSurface, grphx.im_##tilesheet); \
}
#define PROCESS_TILESHEET(tilesheet, tile_square, extra_code) \
PROCESS_TILESHEET_RENAME(tilesheet, tilesheet, tile_square, extra_code)
bool Graphics::MakeSpriteArray(void)
{
PROCESS_TILESHEET(sprites_surf, 32, {})
PROCESS_TILESHEET(flipsprites_surf, 32, {})
return true;
}
#undef PROCESS_TILESHEET
#undef PROCESS_TILESHEET_RENAME
#undef PROCESS_TILESHEET_CHECK_ERROR
void Graphics::map_tab(int opt, const char* text, bool selected /*= false*/)
{
@@ -3433,14 +3371,76 @@ bool Graphics::onscreen(int t)
return (t >= -40 && t <= 280);
}
bool Graphics::checktexturesize(
const char* filename, SDL_Texture* texture,
const int tilewidth, const int tileheight
) {
int texturewidth;
int textureheight;
if (query_texture(texture, NULL, NULL, &texturewidth, &textureheight) != 0)
{
/* Just give it the benefit of the doubt. */
vlog_warn(
"Assuming the dimensions of %s are exact multiples of %i by %i!",
filename, tilewidth, tileheight
);
return true;
}
const bool valid = texturewidth % tilewidth == 0 && textureheight % tileheight == 0;
if (!valid)
{
FILESYSTEM_setLevelDirError(
loc::gettext("{filename} dimensions not exact multiples of {width} by {height}!"),
"filename:str, width:int, height:int",
filename, tilewidth, tileheight
);
return false;
}
return true;
}
static void make_array(
SDL_Surface** tilesheet,
std::vector<SDL_Surface*>& vector,
const int tile_square
) {
int j;
for (j = 0; j < (*tilesheet)->h / tile_square; j++)
{
int i;
for (i = 0; i < (*tilesheet)->w / tile_square; i++)
{
SDL_Surface* temp = GetSubSurface(
*tilesheet,
i * tile_square, j * tile_square,
tile_square, tile_square
);
vector.push_back(temp);
}
}
VVV_freefunc(SDL_FreeSurface, *tilesheet);
}
bool Graphics::reloadresources(void)
{
grphx.destroy();
grphx.init();
MAYBE_FAIL(checktexturesize("tiles.png", grphx.im_tiles, 8, 8));
MAYBE_FAIL(checktexturesize("tiles2.png", grphx.im_tiles2, 8, 8));
MAYBE_FAIL(checktexturesize("tiles3.png", grphx.im_tiles3, 8, 8));
MAYBE_FAIL(checktexturesize("entcolours.png", grphx.im_entcolours, 8, 8));
MAYBE_FAIL(checktexturesize("sprites.png", grphx.im_sprites, 32, 32));
MAYBE_FAIL(checktexturesize("flipsprites.png", grphx.im_flipsprites, 32, 32));
MAYBE_FAIL(checktexturesize("teleporter.png", grphx.im_teleporter, 96, 96));
destroy();
MAYBE_FAIL(MakeSpriteArray());
make_array(&grphx.im_sprites_surf, sprites_surf, 32);
make_array(&grphx.im_flipsprites_surf, flipsprites_surf, 32);
images[IMAGE_LEVELCOMPLETE] = grphx.im_image0;
images[IMAGE_MINIMAP] = grphx.im_image1;

View File

@@ -56,8 +56,6 @@ public:
void drawgravityline(int t);
bool MakeSpriteArray(void);
void drawcoloredtile(int x, int y, int t, int r, int g, int b);
void drawmenu(int cr, int cg, int cb, enum Menu::MenuName menu);
@@ -275,6 +273,10 @@ public:
bool onscreen(int t);
bool reloadresources(void);
bool checktexturesize(
const char* filename, SDL_Texture* texture,
int tilewidth, int tileheight
);
#ifndef NO_CUSTOM_LEVELS
bool tiles1_mounted;
bool tiles2_mounted;
@@ -402,9 +404,6 @@ public:
SDL_Color crewcolourreal(int t);
void render_roomname(uint32_t font_flag, const char* roomname, int r, int g, int b);
char error[128];
char error_title[128]; /* for SDL_ShowSimpleMessageBox */
};
#ifndef GRAPHICS_DEFINITION

View File

@@ -1626,23 +1626,34 @@ static void menurender(void)
break;
case Menu::errorloadinglevel:
{
const char* str;
const char* message;
if (FILESYSTEM_levelDirHasError())
{
str = FILESYSTEM_getLevelDirError();
message = FILESYSTEM_getLevelDirError();
}
else
{
str = graphics.error;
message = loc::gettext("Something went wrong, but we forgot to print an error message.");
}
font::print(PR_2X | PR_CEN, -1, 45, loc::gettext("ERROR"), tr, tg, tb);
font::print_wrap(PR_CEN, -1, 65, str, tr, tg, tb);
font::print_wrap(PR_CEN, -1, 65, message, tr, tg, tb);
break;
}
case Menu::warninglevellist:
{
const char* message;
if (FILESYSTEM_levelDirHasError())
{
message = FILESYSTEM_getLevelDirError();
}
else
{
message = loc::gettext("Something went wrong, but we forgot to print an error message.");
}
font::print(PR_2X | PR_CEN, -1, 45, loc::gettext("WARNING"), tr, tg, tb);
font::print_wrap(PR_CEN, -1, 65, FILESYSTEM_getLevelDirError(), tr, tg, tb);
font::print_wrap(PR_CEN, -1, 65, message, tr, tg, tb);
break;
}
default:
break;
}

View File

@@ -658,12 +658,16 @@ int main(int argc, char *argv[])
{
/* Something wrong with the default assets? We can't use them to
* display the error message, and we have to bail. */
SDL_ShowSimpleMessageBox(
SDL_MESSAGEBOX_ERROR,
graphics.error_title,
graphics.error,
NULL
);
const char* message;
if (FILESYSTEM_levelDirHasError())
{
message = FILESYSTEM_getLevelDirError();
}
else
{
message = loc::gettext("Something went wrong, but we forgot to print an error message.");
}
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Error", message, NULL);
VVV_exit(1);
}