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Rename edentities to CustomEntity
That's what it is - it's an entity in a custom level. Not something to do with the editor, necessarily. Like before, the name of the XML element will remain the same.
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@@ -1073,7 +1073,7 @@ bool customlevelclass::load(std::string& _path)
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{
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for( tinyxml2::XMLElement* edEntityEl = pElem->FirstChildElement(); edEntityEl; edEntityEl=edEntityEl->NextSiblingElement())
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{
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edentities entity = edentities();
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CustomEntity entity = CustomEntity();
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const char* text = edEntityEl->GetText();
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if (text != NULL)
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