Rename edentities to CustomEntity

That's what it is - it's an entity in a custom level. Not something to
do with the editor, necessarily. Like before, the name of the XML
element will remain the same.
This commit is contained in:
Misa
2021-02-20 15:56:59 -08:00
committed by Misa Elizabeth Kai
parent 3c30d9b7f0
commit 47d01277bf
5 changed files with 8 additions and 7 deletions

View File

@@ -1073,7 +1073,7 @@ bool customlevelclass::load(std::string& _path)
{
for( tinyxml2::XMLElement* edEntityEl = pElem->FirstChildElement(); edEntityEl; edEntityEl=edEntityEl->NextSiblingElement())
{
edentities entity = edentities();
CustomEntity entity = CustomEntity();
const char* text = edEntityEl->GetText();
if (text != NULL)