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Rename edentities to CustomEntity
That's what it is - it's an entity in a custom level. Not something to do with the editor, necessarily. Like before, the name of the XML element will remain the same.
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@@ -245,7 +245,7 @@ void editorclass::getlin(const enum textmode mode, const std::string& prompt, st
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static void addedentity( int xp, int yp, int tp, int p1 = 0, int p2 = 0, int p3 = 0, int p4 = 0, int p5 = 320, int p6 = 240)
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{
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edentities entity;
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CustomEntity entity;
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entity.x=xp;
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entity.y=yp;
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