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Rename edentities to CustomEntity
That's what it is - it's an entity in a custom level. Not something to do with the editor, necessarily. Like before, the name of the XML element will remain the same.
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@@ -32,7 +32,7 @@
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scriptclass script;
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#ifndef NO_CUSTOM_LEVELS
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std::vector<edentities> edentity;
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std::vector<CustomEntity> edentity;
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customlevelclass cl;
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# ifndef NO_EDITOR
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editorclass ed;
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