Migrate more prints to font::, determine font for most textboxes

Some textboxes need to be in the level font (like room names, cutscene
dialogue, etc - even in the main game), and some need to be in the
interface font (like when you collect a shiny trinket or crewmate). So
most of these textboxes now have graphics.textboxprintflags(font_flag)
as appropriate.

RoomnameTranslator.cpp is now also migrated to the new print system -
in room name translator mode, the room name is now displayed in the 8x8
font if it's untranslated and the level font if it is.
This commit is contained in:
Dav999-v
2023-01-13 05:11:39 +01:00
committed by Misa Elizabeth Kai
parent 6ca83114bc
commit 48a4e19635
11 changed files with 157 additions and 56 deletions

View File

@@ -109,6 +109,8 @@ public:
void textboxcentertext();
void textboxprintflags(uint32_t flags);
void textboxcommsrelay();
void textboxadjust(void);
@@ -404,7 +406,7 @@ public:
SDL_Color crewcolourreal(int t);
void render_roomname(const char* roomname, int r, int g, int b);
void render_roomname(uint32_t font_flag, const char* roomname, int r, int g, int b);
char error[128];
char error_title[128]; /* for SDL_ShowSimpleMessageBox */