Migrate more prints to font::, determine font for most textboxes

Some textboxes need to be in the level font (like room names, cutscene
dialogue, etc - even in the main game), and some need to be in the
interface font (like when you collect a shiny trinket or crewmate). So
most of these textboxes now have graphics.textboxprintflags(font_flag)
as appropriate.

RoomnameTranslator.cpp is now also migrated to the new print system -
in room name translator mode, the room name is now displayed in the 8x8
font if it's untranslated and the level font if it is.
This commit is contained in:
Dav999-v
2023-01-13 05:11:39 +01:00
committed by Misa Elizabeth Kai
parent 6ca83114bc
commit 48a4e19635
11 changed files with 157 additions and 56 deletions

View File

@@ -1915,11 +1915,13 @@ void gamerender(void)
}
bool force_roomname_hidden = false;
bool roomname_untranslated = false;
int roomname_r = 196, roomname_g = 196, roomname_b = 255 - help.glow;
if (roomname_translator::enabled)
{
roomname_translator::overlay_render(
&force_roomname_hidden,
&roomname_untranslated,
&roomname_r, &roomname_g, &roomname_b
);
}
@@ -1937,7 +1939,11 @@ void gamerender(void)
roomname = loc::gettext_roomname(map.custommode, game.roomx, game.roomy, map.roomname, map.roomname_special);
}
graphics.render_roomname(roomname, roomname_r, roomname_g, roomname_b);
graphics.render_roomname(
roomname_untranslated ? PR_FONT_8X8 : PR_FONT_LEVEL,
roomname,
roomname_r, roomname_g, roomname_b
);
}
if (map.roomtexton)
@@ -2091,8 +2097,8 @@ void gamerender(void)
y1 = 10;
y2 = 30;
}
graphics.bigbprint( -1, y1, loc::gettext("Survive for"), 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true, 2);
graphics.bigbprint( -1, y2, loc::gettext("60 seconds!"), 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true, 2);
font::print(PR_2X | PR_CEN | PR_BOR | PR_CJK_HIGH, -1, y1, loc::gettext("Survive for"), 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2));
font::print(PR_2X | PR_CEN | PR_BOR, -1, y2, loc::gettext("60 seconds!"), 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2));
}
}
else if(game.swngame==7)