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Migrate more prints to font::, determine font for most textboxes
Some textboxes need to be in the level font (like room names, cutscene dialogue, etc - even in the main game), and some need to be in the interface font (like when you collect a shiny trinket or crewmate). So most of these textboxes now have graphics.textboxprintflags(font_flag) as appropriate. RoomnameTranslator.cpp is now also migrated to the new print system - in room name translator mode, the room name is now displayed in the 8x8 font if it's untranslated and the level font if it is.
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committed by
Misa Elizabeth Kai
parent
6ca83114bc
commit
48a4e19635
@@ -13,7 +13,7 @@ namespace roomname_translator
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void set_enabled(bool value);
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bool is_pausing(void);
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void overlay_render(bool* force_roomname_hidden, int* roomname_r, int* roomname_g, int* roomname_b);
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void overlay_render(bool* force_roomname_hidden, bool* roomname_untranslated, int* roomname_r, int* roomname_g, int* roomname_b);
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bool overlay_input(void);
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}
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