Migrate more prints to font::, determine font for most textboxes

Some textboxes need to be in the level font (like room names, cutscene
dialogue, etc - even in the main game), and some need to be in the
interface font (like when you collect a shiny trinket or crewmate). So
most of these textboxes now have graphics.textboxprintflags(font_flag)
as appropriate.

RoomnameTranslator.cpp is now also migrated to the new print system -
in room name translator mode, the room name is now displayed in the 8x8
font if it's untranslated and the level font if it is.
This commit is contained in:
Dav999-v
2023-01-13 05:11:39 +01:00
committed by Misa Elizabeth Kai
parent 6ca83114bc
commit 48a4e19635
11 changed files with 157 additions and 56 deletions

View File

@@ -13,7 +13,7 @@ namespace roomname_translator
void set_enabled(bool value);
bool is_pausing(void);
void overlay_render(bool* force_roomname_hidden, int* roomname_r, int* roomname_g, int* roomname_b);
void overlay_render(bool* force_roomname_hidden, bool* roomname_untranslated, int* roomname_r, int* roomname_g, int* roomname_b);
bool overlay_input(void);
}