mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2026-01-30 09:54:10 +03:00
Migrate more prints to font::, determine font for most textboxes
Some textboxes need to be in the level font (like room names, cutscene dialogue, etc - even in the main game), and some need to be in the interface font (like when you collect a shiny trinket or crewmate). So most of these textboxes now have graphics.textboxprintflags(font_flag) as appropriate. RoomnameTranslator.cpp is now also migrated to the new print system - in room name translator mode, the room name is now displayed in the 8x8 font if it's untranslated and the level font if it is.
This commit is contained in:
committed by
Misa Elizabeth Kai
parent
6ca83114bc
commit
48a4e19635
@@ -23,6 +23,8 @@ textboxclass::textboxclass(void)
|
||||
flipme = false;
|
||||
|
||||
rand = 0;
|
||||
|
||||
print_flags = PR_FONT_LEVEL;
|
||||
}
|
||||
|
||||
void textboxclass::centerx(void)
|
||||
@@ -102,13 +104,13 @@ void textboxclass::resize(void)
|
||||
int max = 0;
|
||||
for (size_t iter = 0; iter < lines.size(); iter++)
|
||||
{
|
||||
int len = font::len(PR_FONT_LEVEL, lines[iter]);
|
||||
int len = font::len(print_flags, lines[iter]);
|
||||
if (len > (unsigned int)max) max = len;
|
||||
}
|
||||
|
||||
// 16 for the borders
|
||||
w = max + 16;
|
||||
h = lines.size()*font::height(PR_FONT_LEVEL) + 16;
|
||||
h = lines.size()*font::height(print_flags) + 16;
|
||||
}
|
||||
|
||||
void textboxclass::addline(const std::string& t)
|
||||
|
||||
Reference in New Issue
Block a user