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Migrate more prints to font::, determine font for most textboxes
Some textboxes need to be in the level font (like room names, cutscene dialogue, etc - even in the main game), and some need to be in the interface font (like when you collect a shiny trinket or crewmate). So most of these textboxes now have graphics.textboxprintflags(font_flag) as appropriate. RoomnameTranslator.cpp is now also migrated to the new print system - in room name translator mode, the room name is now displayed in the 8x8 font if it's untranslated and the level font if it is.
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committed by
Misa Elizabeth Kai
parent
6ca83114bc
commit
48a4e19635
@@ -1,6 +1,7 @@
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#ifndef TEXTBOX_H
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#define TEXTBOX_H
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#include <stdint.h>
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#include <string>
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#include <vector>
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@@ -47,6 +48,8 @@ public:
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bool flipme;
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int rand;
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uint32_t print_flags;
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};
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#endif /* TEXTBOX_H */
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