Migrate more prints to font::, determine font for most textboxes

Some textboxes need to be in the level font (like room names, cutscene
dialogue, etc - even in the main game), and some need to be in the
interface font (like when you collect a shiny trinket or crewmate). So
most of these textboxes now have graphics.textboxprintflags(font_flag)
as appropriate.

RoomnameTranslator.cpp is now also migrated to the new print system -
in room name translator mode, the room name is now displayed in the 8x8
font if it's untranslated and the level font if it is.
This commit is contained in:
Dav999-v
2023-01-13 05:11:39 +01:00
committed by Misa Elizabeth Kai
parent 6ca83114bc
commit 48a4e19635
11 changed files with 157 additions and 56 deletions

View File

@@ -1,6 +1,7 @@
#ifndef TEXTBOX_H
#define TEXTBOX_H
#include <stdint.h>
#include <string>
#include <vector>
@@ -47,6 +48,8 @@ public:
bool flipme;
int rand;
uint32_t print_flags;
};
#endif /* TEXTBOX_H */