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Reset obj.customscript in hardreset()
This prevents yet another place where stale level data from one level could have affected another level...
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@@ -3563,6 +3563,8 @@ void scriptclass::hardreset(void)
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}
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}
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}
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}
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obj.customscript = "";
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//Script Stuff
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//Script Stuff
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position = 0;
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position = 0;
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commands.clear();
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commands.clear();
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