Make sure sprite colors in the editor don't update more than 30 FPS

This adds Graphics::crewcolourreal(), which is like the
entityclass::crewcolour() that the editor already uses, except for the
real color instead of the color ID. Also, editorclass now has an
attribute `entcolreal` so enemy colors don't update more than 30 frames
a second.
This commit is contained in:
Misa
2020-05-02 13:53:19 -07:00
committed by Ethan Lee
parent 98e033e5d0
commit 49fbe18d34
4 changed files with 37 additions and 8 deletions

View File

@@ -322,6 +322,8 @@ public:
void updatetitlecolours();
bool kludgeswnlinewidth;
Uint32 crewcolourreal(int t);
};
extern Graphics graphics;