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Make sure sprite colors in the editor don't update more than 30 FPS
This adds Graphics::crewcolourreal(), which is like the entityclass::crewcolour() that the editor already uses, except for the real color instead of the color ID. Also, editorclass now has an attribute `entcolreal` so enemy colors don't update more than 30 frames a second.
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@@ -6,6 +6,7 @@
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#include <vector>
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#include <string>
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#include "Script.h"
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#include "Graphics.h"
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class edentities{
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public:
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@@ -150,6 +151,7 @@ class editorclass{
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int getlevelcol(int t);
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int getenemycol(int t);
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int entcol;
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Uint32 entcolreal;
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//Colouring stuff
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int getwarpbackground(int rx, int ry);
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