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Prevent changing language if a textbox is displayed
I really thought I was going to need to block changing the language in-game altogether, but activity zone prompts are now fixed and the only obvious problem I can think of right now is having a dialogue open, so I just disable the language option if a textbox is displayed. (like how the map menu only has the save option if a script is running)
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committed by
Misa Elizabeth Kai
parent
700aa4aaa0
commit
4ae6c77110
@@ -6503,7 +6503,7 @@ void Game::createmenu( enum Menu::MenuName t, bool samemenu/*= false*/ )
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option(loc::gettext("audio"));
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option(loc::gettext("game pad"));
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option(loc::gettext("accessibility"));
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option(loc::gettext("language"));
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option(loc::gettext("language"), graphics.textboxes.empty());
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option(loc::gettext("return"));
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menuyoff = 0;
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maxspacing = 15;
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