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Prevent changing language if a textbox is displayed
I really thought I was going to need to block changing the language in-game altogether, but activity zone prompts are now fixed and the only obvious problem I can think of right now is having a dialogue open, so I just disable the language option if a textbox is displayed. (like how the map menu only has the save option if a script is running)
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committed by
Misa Elizabeth Kai
parent
700aa4aaa0
commit
4ae6c77110
@@ -1033,11 +1033,18 @@ static void menuactionpress(void)
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break;
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case 5:
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//language options
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music.playef(Sound_VIRIDIAN);
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loc::loadlanguagelist();
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game.createmenu(Menu::language);
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game.currentmenuoption = loc::languagelist_curlang;
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map.nexttowercolour();
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if (graphics.textboxes.empty())
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{
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music.playef(Sound_VIRIDIAN);
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loc::loadlanguagelist();
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game.createmenu(Menu::language);
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game.currentmenuoption = loc::languagelist_curlang;
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map.nexttowercolour();
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}
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else
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{
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music.playef(Sound_CRY);
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}
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break;
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default:
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/* Return */
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