Move big chunky pixel colors to separate function

Again, to make sure colors don't update more than 1000/34 frames a
second, we'll need to separate this color calculation from rendeirng
functions.
This commit is contained in:
Misa
2020-04-30 14:57:21 -07:00
committed by Ethan Lee
parent fce56fde09
commit 4c2d219e45
2 changed files with 15 additions and 9 deletions

View File

@@ -34,6 +34,7 @@ public:
void drawhuetile(int x, int y, int t);
void huetilesetcol(int t);
Uint32 bigchunkygetcol(int t);
void drawgravityline(int t);