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Move big chunky pixel colors to separate function
Again, to make sure colors don't update more than 1000/34 frames a second, we'll need to separate this color calculation from rendeirng functions.
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@@ -34,6 +34,7 @@ public:
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void drawhuetile(int x, int y, int t);
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void huetilesetcol(int t);
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Uint32 bigchunkygetcol(int t);
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void drawgravityline(int t);
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