diff --git a/desktop_version/src/Game.cpp b/desktop_version/src/Game.cpp index e11b81cd..ba939024 100644 --- a/desktop_version/src/Game.cpp +++ b/desktop_version/src/Game.cpp @@ -1332,7 +1332,7 @@ void Game::updatestate() if(graphics.fademode == 1) state++; break; case 81: - gamestate = 1; + gamestate = TITLEMODE; graphics.fademode = 4; music.play(6); graphics.backgrounddrawn = false; @@ -1389,7 +1389,7 @@ void Game::updatestate() break; case 84: graphics.flipmode = false; - gamestate = 1; + gamestate = TITLEMODE; graphics.fademode = 4; graphics.backgrounddrawn = true; map.tdrawback = true; @@ -1469,7 +1469,7 @@ void Game::updatestate() if(graphics.fademode == 1) state++; break; case 97: - gamestate = 0; + gamestate = GAMEMODE; graphics.fademode = 4; startscript = true; newscript="returntolab"; @@ -3049,7 +3049,7 @@ void Game::updatestate() break; case 3101: graphics.flipmode = false; - gamestate = 1; + gamestate = TITLEMODE; graphics.fademode = 4; graphics.backgrounddrawn = true; map.tdrawback = true; @@ -3376,7 +3376,7 @@ void Game::updatestate() break; case 3522: graphics.flipmode = false; - gamestate = 1; + gamestate = TITLEMODE; graphics.fademode = 4; graphics.backgrounddrawn = true; map.tdrawback = true; diff --git a/desktop_version/src/Input.cpp b/desktop_version/src/Input.cpp index 73ab482b..92f10b9a 100644 --- a/desktop_version/src/Input.cpp +++ b/desktop_version/src/Input.cpp @@ -1484,7 +1484,7 @@ void gameinput() else if (game.companion == 0) { //Alright, normal teleporting - game.gamestate = 5; + game.gamestate = TELEPORTERMODE; graphics.menuoffset = 240; //actually this should count the roomname if (map.extrarow) graphics.menuoffset -= 10; diff --git a/desktop_version/src/Logic.cpp b/desktop_version/src/Logic.cpp index cf150b5b..7aa05ab4 100644 --- a/desktop_version/src/Logic.cpp +++ b/desktop_version/src/Logic.cpp @@ -69,7 +69,7 @@ void gamecompletelogic() graphics.showcutscenebars = false; graphics.cutscenebarspos = 0; //Return to game - game.gamestate = 7; + game.gamestate = GAMECOMPLETE2; graphics.fademode = 4; } } @@ -106,7 +106,7 @@ void gamecompletelogic2() music.currentsong=tmp; //Return to game map.colstate = 10; - game.gamestate = 1; + game.gamestate = TITLEMODE; graphics.fademode = 4; music.playef(18); game.createmenu(Menu::gamecompletecontinue); diff --git a/desktop_version/src/Script.cpp b/desktop_version/src/Script.cpp index 66bd00cd..c8e219cd 100644 --- a/desktop_version/src/Script.cpp +++ b/desktop_version/src/Script.cpp @@ -1266,7 +1266,7 @@ void scriptclass::run() if (words[1] == "teleporter") { //TODO this draw the teleporter screen. This is a problem. :( - game.gamestate = 5; + game.gamestate = TELEPORTERMODE; graphics.menuoffset = 240; //actually this should count the roomname if (map.extrarow) graphics.menuoffset -= 10; @@ -1502,7 +1502,7 @@ void scriptclass::run() } else if (words[0] == "rollcredits") { - game.gamestate = 6; + game.gamestate = GAMECOMPLETE; graphics.fademode = 4; game.creditposition = 0; } diff --git a/desktop_version/src/editor.cpp b/desktop_version/src/editor.cpp index aa4c46c6..d43e4b34 100644 --- a/desktop_version/src/editor.cpp +++ b/desktop_version/src/editor.cpp @@ -3448,7 +3448,7 @@ void editorlogic() //Return to game map.nexttowercolour(); map.colstate = 10; - game.gamestate = 1; + game.gamestate = TITLEMODE; graphics.fademode = 4; music.haltdasmusik(); music.play(6);