From 4df35da0e4e5002b67d0eb6a3f8146fe5625bc35 Mon Sep 17 00:00:00 2001 From: AllyTally Date: Sun, 19 Nov 2023 21:17:00 -0400 Subject: [PATCH] Fix debugging in the tower, update wording Fixes debugging mouse targets and rendering in the tower. This also changes "movement" to "gameplay" in the TAB hint. --- desktop_version/lang/en/strings.xml | 2 +- desktop_version/src/LevelDebugger.cpp | 10 +++++----- 2 files changed, 6 insertions(+), 6 deletions(-) diff --git a/desktop_version/lang/en/strings.xml b/desktop_version/lang/en/strings.xml index 77bd63c7..14a01c23 100644 --- a/desktop_version/lang/en/strings.xml +++ b/desktop_version/lang/en/strings.xml @@ -432,7 +432,7 @@ - + diff --git a/desktop_version/src/LevelDebugger.cpp b/desktop_version/src/LevelDebugger.cpp index 7a19ea97..080475f0 100644 --- a/desktop_version/src/LevelDebugger.cpp +++ b/desktop_version/src/LevelDebugger.cpp @@ -98,7 +98,7 @@ namespace level_debugger { SDL_Rect bounding_box = { obj.entities[i].xp + obj.entities[i].cx, - obj.entities[i].yp + obj.entities[i].cy, + obj.entities[i].yp + obj.entities[i].cy - map.ypos, obj.entities[i].w, obj.entities[i].h }; @@ -160,7 +160,7 @@ namespace level_debugger { SDL_Rect bounding_box = { obj.blocks[i].rect.x, - obj.blocks[i].rect.y, + obj.blocks[i].rect.y - map.ypos, obj.blocks[i].rect.w, obj.blocks[i].rect.h }; @@ -262,7 +262,7 @@ namespace level_debugger { SDL_Rect bounding_box = { obj.entities[i].xp + obj.entities[i].cx, - obj.entities[i].yp + obj.entities[i].cy, + obj.entities[i].yp + obj.entities[i].cy - map.ypos, obj.entities[i].w, obj.entities[i].h }; @@ -292,7 +292,7 @@ namespace level_debugger { SDL_Rect bounding_box = { obj.blocks[i].rect.x, - obj.blocks[i].rect.y, + obj.blocks[i].rect.y - map.ypos, obj.blocks[i].rect.w, obj.blocks[i].rect.h }; @@ -440,6 +440,6 @@ namespace level_debugger } } - font::print(PR_BOR, 5, 14, loc::gettext("[Press TAB to toggle movement]"), 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2)); + font::print(PR_BOR, 5, 14, loc::gettext("[Press TAB to toggle gameplay]"), 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2)); } }